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View Profile GeorgeBroussard

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Well done for a first game. Finishing and shipping anything is hard. You might want to look into entering some game jams for the future. Ludum Dare (google it) is coming up in December and you need to make a game in 48 hours. It's challenging, but worthwhile and you learn a lot. Having the time constraint forces you to learn what's important in a constrained time period. Try it!

Feedback on this:
- I failed 5-6 times without knowing why, as I'd missed the countdown clock. You could add a sound for that, or mention it in the intro tutorial, or make it much larger and center screen up top so it can be seen.
- Could extend this with more levels, having the player turn left, and hazards to avoid/jump over.
- Jump was a little "floaty" but that's just a number tweak. Try to have it be a little faster, more weight and feel less like being on the moon.

Nice effort. Both Gamemaker and Unity are fantastic. They allow easy access for new creators, but you can ship million selling games on them as a pro. Stick with it and just keep creating. Keep scope small, so you complete them, and increase as you gain skill. You get better every game you create and in a year of constant creation you will be amazed how you skill improves. Always be making a small game.

Good luck!

Pipers responds:

Thanks for the feedback, will implement changes soon!

Joined on 8/26/13

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